Here's some Sierra backgrounds (click for larger images): It's not perfect but some screens look phenomenal and almost flawless. In my opinion it, for the most part, puts the Special Editions and Remasters (especially Full Throttle) to shame. It renders 320x200 images beautifully as 4x 1280x800(/960) and almost looks like it could be the original art. There are all kinds of models you can use, but this one was the most impressive. These are the results of upscaling and nothing more with ESRGAN using a Manga109 dataset-trained model. Some might be familiar with this already (Laserschwert?), but I'm just discovering it and boooooy is it fantastic. Myles Johnston's YT channel (with a few video examples of ScummVMx in action with replacement assets) ScummVMx (instructions for replacement assets included in a readme txt file) It also exports Fonts on character at a time. Here are links to his fork, his tool Arcada Accordion (which aids in upscaling priority layers and then flattening them), his fork of SCI Companion (named SCI Companion-X) which allows mass-exporting game assets one cel at a time (for Views) and one priority layer at a time (for Pictures) for upscaling. SCI11 cursors are just Views so they will upscale fine). Cursors are not yet replaceable (black and white cursors from SCI0-SCI10, that is. This also means that replacement art assets must also not be aspect ratio-corrected. This squishes the image horizontally however instead of stretching vertically so the width becomes less than the width of the assets which is a bit of resolution reduction instead of expansion. Aspect Ratio Correction is not possible, however, you can hack it by setting ScummVM's global graphics settings to OpenGL and setting the Stretch Mode to "Fit to window (4:3)". However, support is planned for SCI32 and for AGI. This works for SCI0 games (EGA) all the way up to SCI1.1 (most of them anyway). It can also as of just recently allow replacement WAV files for MIDI sounds/songs. Synergy Inc.EDIT: Updates as of February 2021: An individual named Myles Johnston has created a fork of ScummVM he calls ScummVMx which (currently for SCI games only) allows replacing art assets at 4x the resolution (usually the resolution of ESRGAN upscaling models) for Pictures (visual and priority), Views, and Fonts with full alpha channel transparency (except priority screens which must be 1-bit alpha). Living Books Game Compatibility Chart Game Full NameĪesop's Fables: The Tortoise and the Hare Unknown Company Game Compatibility Chart Game Full Name The Bizarre Adventures of Woodruff and the Schnibble Playtoons Limited Edition - Bambou le sauveur de la jungle ZCode (Infocom and Inform) Interactive Fiction gamesĬoktel Vision Game Compatibility Chart Game Full Name Interactive Fiction Game Compatibility Chart Game Full Name For information on how to add games to ScummVM see the documentation.ĭelphine Software Game Compatibility Chart Game Full Name For other games see the Where to get the games page on our wiki. Some games are available for free on our Game downloads page. To play one of the game listed on this page you will need to have your own copy of the game and add it to ScummVM. Note: ScummVM does not include any games. It is highly recommended to use the latest stable release, where possible. This is the compatibility of the current development version, not of a stable release (Please see one of the following for the Compatibility charts of the stable releases:Īs this is the status of the development version, occasional temporary bugs may be introduced with new changes, thus this list refects the 'best case' scenario. We attempt to test many versions of games, however there are occasionally problems with other languages.Ĭlick on the game name to view the complete notes of a game. Please note this list applies to the English versions of games. This page lists the progress of ScummVM as it relates to individual game compatibility.
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